Understanding WebGL 05 Jan, 2016

My biggest issue with WebGL, and actually all non-immediate-mode OpenGL, is constantly fighting with the requirements of vertex buffers and attributes. I seem to be always looking for ways to minimise and optimise memory whereas vertex buffer objects always seem to want me to waste large amounts of it with duplicate attributes. However, reconciling that requirement in my own mind has actually given me a bit of insight into potentially alternate uses for the WebGL render pipeline.


Web Experiments 30 Sep, 2015

PerformativeDesign.com has gone into a short code-freeze for some external testing now so I have finally got a bit of time to catch my breath. As part of that work, I have had to do quite a few small experiments and proofs-of-concept, just as a way of seeing what was possible and then working out the best ways to do various things. Some of these were a bit interesting and often a lot of fun so I thought I'd polish up a few and make them available as a small taster of things to come, hopefully quite soon.