new Level( [config])
Creates a new level within a building or structure.
Parameters:
| Name | Type | Argument | Description | ||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
config |
object |
<optional> |
A configuration object. |
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Properties of
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| Name | Type | Argument | Description |
|---|---|---|---|
name |
string |
<optional> |
The human-readable name for the level. |
visible |
boolean |
<optional> |
Whether or not the level is visible within the model, defaults to true. |
ghosted |
boolean |
<optional> |
Whether or not the level is shown in transparent outline only, defaults to false. |
Building |
BIM.Building |
<optional> |
The building/structure that this level belongs to. |
structure |
BIM.Structure |
<optional> |
The structure/building that this level belongs to. |
floorLevel |
number |
<optional> |
The height to the top of the floor slab above the site reference elevation, in mm. |
ceilingHeight |
number |
<optional> |
The preferred height from floor level to underside of slab above, in mm. |
floorSlabDepth |
number |
<optional> |
The thickness of the floor slab below the floor level, in mm. |
connectToLevelAbove |
boolean |
<optional> |
Whether or not the floor height of the level above is affected by the height of this level. |
fitToLevelAbove |
boolean |
<optional> |
Whether or not spaces and other structural elements should fit to the level above. |
sectionHeight |
number |
<optional> |
The height at which plan-view sections will be cut, in mm. |
Extends
Members
-
:PD.Octree|null
_octreeGlass
-
Caches an octree of all transparent glazing surfaces on the level for faster ray-tracing.
Type
- PD.Octree | null
-
:PD.Octree|null
_octreeOpaque
-
Caches an octree of all opaque surfaces on the level for faster ray-tracing.
Type
- PD.Octree | null
-
:boolean
applySectionPlane
-
Whether or not to cut the 3D view with the plan section plane.
Type
- boolean
-
:Map
attributes
-
Stores any arbitrary attributes associated with this entity.
This is a simple key/value map that can be used to store any additional information about the entity that may be required by the application such as reference ids, material types, fire ratings, costings, etc.
Type
- Map
- Inherited From:
- Overrides:
-
:BIM.Structure|null
building
-
The building/structure that this level belongs to.
Type
- BIM.Structure | null
-
:number
ceilingHeight
-
The default height for new rooms and spaces above floor level.
+---------------+ +---------------+ : - - - - - - - - - <- + - ceilingHeight : : : +---------------+ <- + - floorLevel +---------------+ :Type
- number
-
:string
className <readonly>
-
The name of the subclass for this object instance.
This name must match the name of this class within the
PD.Registry. Thus, the base implementation simply referencesthis.constructor.getClassName()to ensure that this is always the case even for subclasses. As a result, there is rarely any need to override this method.This property is used when copying, storing and exporting data for subclass instances to ensure that they are recreated as instances of the right class.
Type
- string
- Inherited From:
- Overrides:
-
:boolean
connectToLevelAbove
-
Whether or not the floor height of the level above is affected by the height of this level.
When true, the level above this one will have its
floorLevelautomatically adjusted to be equal to the sum of this level'sfloorLevelandheightproperties.Type
- boolean
-
:boolean
cutAndFill
-
Whether or not this the level boundary cuts and fills terrain elements.
Type
- boolean
-
:THREE.Box3
displayExtents
-
Stores the 3D extents of the displayed meshes.
Internally, all levels and the elements within them are generated relative to a base floor level of zero (Z=0). The generated display meshes are then positioned within the model offset vertically by their actual floor level.
In order to center the current level within the view, the entire model is offset/animated up and down such that the floor plane of the currently selected level is always at absolute zero in the Z axis.
The
extentsproperty stores the bounding box of just the contents of the level. ThedisplayExtentsproperty stores the bounding box of the level as it is displayed within the model.Type
- THREE.Box3
- Inherited From:
- Overrides:
-
:string
displayName <readonly>
-
The name to display for this class within the user interface.
Type
- string
- Inherited From:
- Overrides:
-
:THREE.Vector3
displayOffset
-
Stores the current absolute display offset.
Internally, all levels and the elements within them are generated relative to a base floor level of zero (Z=0) and a local origin. The generated display meshes are then positioned within the model offset vertically by their actual floor level.
In order to center the current level within the view, the entire model is offset/animated up and down such that the floor plane of the currently selected level is always at absolute zero in the Z axis.
This vector stores the display offset position of the level meshes within the current editable view. Whilst levels are most ofter just displaced vertically, specific display modes may also move levels laterally. This vector stores the absolute offset of the level within the editable view and is used to adjust rays and frustums for selection.
Type
- THREE.Vector3
- Inherited From:
- Overrides:
-
:Array
elementList
-
The list of elements in the container.
Type
- Array
- Inherited From:
- Overrides:
-
:BIM.ENTITY
entityType <readonly>
-
Defines the type of BIM entity this class represents.
This value is used by the
PD.Registryfor grouping elements and matching components. The base implementation simply referencesthis.constructor.getEntityType()so that only a static method needs to be added to subclasses.Type
- Inherited From:
- Overrides:
-
:THREE.Box3
extents
-
The 3D extents of the element as a bounding box.
Type
- THREE.Box3
- Inherited From:
- Overrides:
-
:PD.Polyline
externalBoundary
-
Stores the external boundary shapes of all spaces on the level.
This is used to generate the outer bounds of the floor slab for the level.
+--------------------------+ | | | | | | | | | | | +------------+ | | +-------------+NOTE: As the slab may consist of more than one separate area that will be extruded upwards, this has to be a closed polyline rather than a polygon so that each contour defines a separate region rather than one or more holes within a single external boundary.
Type
-
:boolean
fitToLevelAbove
-
Whether or not spaces and other structural elements should fit to the level above.
This is primarily used to toggle the trimming/extending of walls and other elements to any
unclipped roofson the level above.Type
- boolean
-
:number
floorLevel
-
The height to the top of the floor slab above the site reference elevation, in mm.
+---------------+ +---------------+ - - - - - - - - - : +---------------+ <- + - floorLevel +---------------+ : : ___________________________ / / \ \ / / \ \ / / \ \ / /Type
- number
-
:number
floorSlabDepth
-
The thickness of the floor slab below the floor level, in mm.
+---------------+ +---------------+ - - - - - - - - - : +---------------+ <- + - floorLevel +---------------+ <- + - floorSlabDepth :Type
- number
-
:PD.Polygon
footprint
-
Stores the footprint of all the walls between and around spaces.
This is a complex polygon that follows the outer wall boundary, which is the extents of all spaces on the level, with holes for the internal footprint of each space. It is used to generate the top surface(s) of extruded walls.
+--------------------------+ | +---------+ +----------+ | | | | | | | | | | | | | | | | | | | | | | +----------+ | | | | +------------+ | +---------+ | +-------------+NOTE: Even though a level boundary can have multiple separate regions, this needs to be a polygon rather than a closed polyline in order for the internal areas of spaces to be treated as holes within each region.
Type
-
:boolean
ghosted
-
Whether or not the container is shown in transparent outline only.
Type
- boolean
- Inherited From:
- Overrides:
-
:boolean
hasChanged
-
Whether or not the entity has recently changed and needs to update.
This property is typically set by the user interface or other parts of the framework when the entity's properties have changed and any visual representations need to be updated.
Type
- boolean
- Inherited From:
- Overrides:
-
:number
height
-
The preferred height from floor level to the underside of the slab above, in mm.
+---------------+ : +---------------+ <- + - height - - - - - - - - - : : : : +---------------+ <- + - floorLevel +---------------+ :Type
- number
-
:string
iconName <readonly>
-
The name of the SVG icon to associate with this object instance.
This name should match the name of the icon associated with this class within the
PD.Registry. Thus, the default implementation simply referencesthis.constructor.getClassName()to ensure that this is always the case, even for subclasses. However, you can override this property if you want a different icon dependant on other properties of the class instance, as shown in the example below.Type
- string
- Inherited From:
- Overrides:
Example
// Overriding the icon name. MyElements.Table = class extends PD.Base { /// ... get iconName() { if (this.hasRoundTop) return 'MyElements.Table.Round'; return this.constructor.getClassName(); }; /// ... }; -
:number
id
-
A unique integer identifier for fast discovery and/or equality checking.
This identifier is unique within the current project data and is primarily intended to facilitate fast lookup and equality checking. It is assigned automatically when the renderable is created and should not change. It is much simpler than the
uuidproperty, being a numeric integer rather than a long string of characters, and is the preferred way of comparing renderable entities to see if they are the same.Type
- number
- Inherited From:
- Overrides:
-
:boolean
isEntity <readonly>
-
A flag identifying this object as an entity.
Type
- boolean
- Inherited From:
- Overrides:
-
:boolean
isLevel <readonly>
-
A flag identifying this object as a level in a building or structure.
Type
- boolean
-
:boolean
isRenderable <readonly>
-
A flag identifying this object as a renderable container for elements.
Type
- boolean
- Inherited From:
- Overrides:
-
:BIM.Level|null
levelAbove
-
The next level immediately above this one, if any.
This is set when the
sortLevels()method is called on the parent building or structure.Type
- BIM.Level | null
-
:BIM.Level|null
levelBelow
-
The previous level immediately above this one, if any.
This is set when the
sortLevels()method is called on the parent building or structure.Type
- BIM.Level | null
-
:BIM.Meshes
meshes
-
A collection of meshes required to render elements.
Type
- Inherited From:
- Overrides:
-
:string
name
-
A human-readable name for this item instance.
Type
- string
- Inherited From:
- Overrides:
-
:PD.Polygon
planSection
-
The plan-section view boundary of the level.
This is basically the footprint with the areas of each aperture that crosses the plan section plane removed from it. The height of the plan section plane is defined by the
sectionHeightproperty.+---------------+ +---+ | +---------+ +-+ +-+ | | | +-+ | | +-+ | | +-+ | | | +----------+ | +-+ | +------------+ | +---------+ | +-------------+NOTE: Even though a level boundary can have multiple separate regions, this needs to be a polygon rather than a closed polyline in order for the internal areas of spaces to be treated as holes within each region.
Type
-
:number
sectionHeight
-
The height at which plan-view sections will be cut through walls and apertures, in mm.
+---------------+ | +-------------+ | | - - - - - - - +-+ : : - - :- - - - - <- + - sectionHeight +-+ : | +-------------+ <- + - floorLevel +---------------+ :Type
- number
-
:THREE.Plane|null
sectionPlane
-
The plane to cut 3D level meshes with.
Type
- THREE.Plane | null
-
:boolean
selected
-
Whether or not the entity is in the current selection set.
This property is typically set by the user interface when the user selects or deselects entities within the model view. The
PD.SelectionManageruses this property to keep track of which entities are currently selected.Type
- boolean
- Inherited From:
- Overrides:
-
:PD.Shell
shell
-
Stores the external 3D shell geometry for this level.
This shell is used to store the extruded walls and other generated geometry that belongs to the level as a whole rather than any element within it.
Type
-
:BIM.Level|string|null
snapLevel
-
An upper or lower level to snap to, as either a level or UUID string.
Type
- BIM.Level | string | null
-
:Array.<BIM.Space>
spacesAboveLevelHeight
-
Stores a list of spaces whose top height is above the level height.
This information is stored to allow the level(s) above to quickly analyse and accommodate such spaces.
Level 3 --- --------- +-----------+ | | Level 2 --- +------------+ | --------- Z | | | | | Space 1 | Space 2 | Level 1 | --- +------------+-----------+ --------- o----> XType
- Array.<BIM.Space>
-
:Array.<BIM.Space>
spacesWithFloorVoids
-
Stores a list of spaces on this level that contain holes in their floors.
This information is stored to allow such holes to propagate through the ceilings of the level(s) below this one.
Type
- Array.<BIM.Space>
-
:BIM.Structure|null
structure
-
The building/structure that this level belongs to.
Type
- BIM.Structure | null
-
:BIM.TraceImage
traceImage
-
Stores information about the underlay trace image.
Each renderable can store an image to show as an underlay or for tracing over to create model geometry. This property stores the metadata, size and position of that image.
Type
- Inherited From:
- Overrides:
-
:ClipperLib.Paths
unclippedRoofs
-
Stores information about unclipped roofs on this level and, potentially, any unclipped roofs on the level above.
If a roof element has its
BIM.Roof#clipToLevelproperty set to false and is either raised up above floor level or has itsBIM.Roof#inclinedCeilingsproperty set to true, then the level will try to trim or extend any overlapping space, wall and balcony elements to it.If the level has its
connectToLevelAboveflag set to true, and the level above it has one or more unclipped roofs, then spaces and walls on this level also need to be trimmed or extended to those roofs as well.Unclipped roofs found on this level are stored within the
roofListarray. If this array is not empty, the level will generate aClipperLib.Pathsentry for each downwards-oriented face in the roof's BRep, for each roof element in the list. TheclipPlanesarray is then used to associate a ClipperLib path` and vertical offset with the corresponding BRep face so that the face's plane equation can be used to convert 2D clipped points back to 3D.If there are unclipped roofs on the level above, these are also added to the
clipPlanesarray, with an additional vertical offset to account for the difference in floor levels between the two levels. Thus, for faces belonging to this level, theoffsetZarray entry value will be zero. For faces belonging to the level above, the value will be the difference in floor levels between the two levels.The
clipPlanesarray is then used to generate theouterBoundarypath, which is the outer boundary of all ClipperLib paths in the clip list. This outer boundary is used to compute the wall tops and space ceilings that are not covered by any unclipped roofs.Type
- ClipperLib.Paths
-
:string
uuid
-
A universally unique identifier for the item instance.
Type
- string
- Inherited From:
- Overrides:
-
:boolean
visible
-
Whether or not the entity is visible within the model.
The framework tries its best to avoid rendering invisible entities, but depending on the type of entity and how it is represented, this may not always be possible. For example, not rendering a chair is
Type
- boolean
- Inherited From:
- Overrides:
-
:object
icon <static>
-
The icon associated with this class in the
PD.Registry.See
PD.Base.iconfor more information on this object format.Type
- object
Methods
-
OLD_generateLevelFootprint(show3d [, forceUpdate])
-
Generates the complex footprint of the level by unioning all its space and external wall elements.
Parameters:
Name Type Argument Default Description show3dboolean Whether the model is rendered in 3D rather than plan.
forceUpdateboolean <optional>
false Whether or not to rebuild elements even if not unchanged, defaults to false.
-
OLD_prepareChildElements( [forceUpdate])
-
Prepare level and its elements for rendering.
Ths method first updates all elements, then checks for space elements for junctions that have external apertures and roof elements that are unclipped to the level boundary.
Parameters:
Name Type Argument Default Description forceUpdateboolean <optional>
false Whether or not to rebuild elements even if unchanged, defaults to false.
Returns:
Returns a list of junctions with apertures in them.
- Type
- Array
-
addElement(element [, index])
-
Add an element to this container.
Parameters:
Name Type Argument Description elementBIM.Element The element to add.
indexnumber <optional>
An optional ordinal index at which to insert it.
- Inherited From:
- Overrides:
Returns:
Returns true if the element was successfully added, otherwise false.
- Type
- boolean
-
afterRebuild()
-
Finalises meshes after container has been rebuilt.
- Inherited From:
- Overrides:
-
beforeRebuild()
-
Initialise meshes prior to rebuilding the container.
- Inherited From:
- Overrides:
-
checkDynamicParameter(param, group)
-
Checks the allowable range of level parameter values.
See the
PD.Base#checkDynamicParametermethod for more details.Parameters:
Name Type Description paramPD.Parameter The parameter that is being interactively changed.
groupPD.ParamGroup The group that the dynamic parameter belongs to.
- Inherited From:
- Overrides:
Example
checkDynamicParameter(param, group, host) { switch (param.name) { case 'height': if (param.value < 1.0) param.value = 1.0; break; case 'width': case 'length': if (param.value < 100.0) param.value = 100.0; if (this.standardBedSize > 0) { // If not custom. group.setParameterValue('standardBedSize', 0); this.standardBedSize = 0; // Make it custom. } break; case 'standardBedSize': { const std_bed = this.getStandardBedSize(Math.round(param.value)); if (std_bed != null) { const [ width, length ] = (PD.DIMENSION.useImperial) ? std_bed.sizeImperial : std_bed.sizeMetric; this.width = PD.Utils.toNumber(width, this.width); group.setParameterValue('width', this.width); this.length = PD.Utils.toNumber(length, this.length); group.setParameterValue('length', this.length); } } break; } }; -
clear()
-
Clears everything from this container so it can be reused.
- Inherited From:
- Overrides:
Returns:
Returns this container to support method chaining.
- Type
- BIM.Renderable
-
clearTraceImage()
-
Removes the texture and image mesh, and releases them from the GPU.
- Inherited From:
- Overrides:
Returns:
Returns this container to support method chaining.
- Type
- BIM.Renderable
-
clone()
-
Creates a copy of this instance with different name and uuid.
- Inherited From:
- Overrides:
Returns:
Returns a new instance with copied values.
- Type
- PD.Base | null
-
computeDisplayOffset()
-
Calculates and returns the relative display offset vector.
This method updates the
displayOffsetproperty by adding the model display position to the level meshes position.In order to center the current level within the view, the entire model is offset/animated up and down such that the floor plane of the currently selected level is always at absolute zero in the Z axis.
This means that the display offset changes each time a new level is selected, and dynamically when the model is animated up/down. Thus, this method should be called before any interactive selection to update the value.
- Inherited From:
- Overrides:
Returns:
Returns the relative display offset vector.
- Type
- THREE.Vector3
-
computeExtents( [all])
-
Calculates the extents of the container from all its (visible) elements.
Internally, all levels and the elements within them are generated relative to a base floor level of zero (Z=0). The generated display meshes are then positioned within the model offset vertically by their actual floor level.
In order to center the current level within the view, the entire model is offset/animated up and down such that the floor plane of the currently selected level is always at absolute zero in the Z axis.
The
extentsproperty stores the bounding box of just the contents of the level, whilst thedisplayExtentsproperty stores the bounding box the level as it is displayed within the model. This method calculates and updates both.Parameters:
Name Type Argument Description allboolean <optional>
When true, all elements are included rather than only visible ones.
- Inherited From:
- Overrides:
Returns:
Returns the newly computed
extentsbounding box.- Type
- THREE.Box3
-
computeLinearProfileFromFacets(shell, p1, p2, plane, defaultHeight)
-
Computes a profile of intersection lines between unclipped roof faces and the given plane, spanning coplanar points p1 and p2.
As BRep faces can be planar or curved (non-planar), this method needs to be robust enough to accommodate any kind of geometry that a BRep can store. It also needs to be able to identify gaps between faces or areas of the profile not covered by any part of the roof.
To achieve this, this method uses a combination of plane/BRep intersection and ray-tracing to determine the intersection points. The plane/BRep intersection gives accurate face boundary edge points, whilst using a vertical ray just before and just after each point allows for accurate height step determination regardless of how many coincident edges there may be at each intersection.
Parameters:
Name Type Description shellPD.Shell The shell to use for new points.
p1PD.Point The starting point in XY plane.
p2PD.Point The ending point in XY plane.
planeTHREE.Plane The plane equation of the line (p1->p2).
defaultHeightnumber The default height when not covered by facets.
Returns:
Returns an array of zero or more profile points between p1 and p2.
- Type
- Array.<PD.Point>
-
containsElement(element)
-
Checks if the container contains the given element.
Parameters:
Name Type Description elementBIM.Element The element to check.
- Inherited From:
- Overrides:
Returns:
Returns true if this container contains the element.
- Type
- boolean
-
deleteAttribute(name)
-
Removes an attribute from this entity.
Parameters:
Name Type Description namestring The name of the attribute to remove.
- Inherited From:
- Overrides:
Returns:
Returns this entity to support method chaining.
- Type
- PD.Base
-
extendStructureToUnclippedRoofs()
-
Checks if the level should extend to unclipped roof elements on this or the level above.
Returns:
Returns true if this level or the level above has unclipped roof elements to extend spaces and walls to.
- Type
- boolean
-
fadeIn( [speed])
-
Fades the container from zero to full opacity.
Parameters:
Name Type Argument Description speednumber <optional>
An optional animation speed in ms, defaults to global animation speed.
- Inherited From:
- Overrides:
-
fadeOut( [speed])
-
Fades the container to zero from its current opacity.
Parameters:
Name Type Argument Description speednumber <optional>
An optional animation speed in ms, defaults to global animation speed.
- Inherited From:
- Overrides:
-
findByRay(selection, event)
-
Checks if the given ray intersects this level and updates the selection.
This method is typically called on levels other than the currently selected level, on which the local model origin is based. Thus, the given selection ray is automatically modified by the level's display offset for testing and then reset back to its original condition. There is no need to modify the selection ray manually before calling this method.
Parameters:
Name Type Description selectionPD.Selection The interactive selection accumulator.
eventEvent The DOM event that triggered this selection.
Returns:
Returns true if the level was intersected and selected.
- Type
- boolean
-
findClosestElementByRay(selection, event [, selectedElement])
-
Finds the closest element in the element list.
This method fills out the
selectionobject with information on the closest element.NOTE: This method does not check that the
PD.GlobalState.selectElementsflag is true before testing and adding elements to the selection as it may be used by simulation and analysis classes for purposes unrelated to interactive selection. If used for interactive selection, however, the calling function must first check thatPD.GlobalState.selectElementsis true before calling this method.This method is typically called only on the currently selected level, on which the local model origin is based. Thus the given selection ray is not modified by the level's display offset. To use this method on a non-current level, you will need to modify the selection ray manually before calling it, as shown below.
Parameters:
Name Type Argument Description selectionPD.Selection The interactive selection accumulator.
eventEvent The DOM event that triggered this selection.
selectedElementBIM.Element <optional>
The element currently selected within the model.
- Inherited From:
- Overrides:
Returns:
Returns true if something in the model was selected and the selection updated, otherwise false.
- Type
- boolean
Example
function findClosestElementByRay(selection, event, selectedElement) { let found = false; for (const level of myLevelContainer.levelList); /// ### -> Accommodate display position. selection.ray.origin.sub(level.computeDisplayOffset()); if (level.findClosestElementByRay(selection, event, selectedElement)) { /// Act on `selection.closestElement`... found = true; } /// ### -> Reset ray position. selection.ray.origin.add(level.displayOffset); } return found; } -
findClosestFeatureByRay(selection, event [, selectedElement] [, selectedType])
-
Finds the closest feature in the element list.
This method fills out the
selectionobject with information on the closest junction, path segment, aperture or element. If theselection.currentElementvalue is not null, then priority for selection is given to this element.This method is typically called only on the currently selected level, on which the local model origin is based. Thus the given selection ray is not modified by the level's display offset. To use this method on a non-current level, you will need to modify the selection ray manually before calling it, as shown below.
Parameters:
Name Type Argument Description selectionPD.Selection The interactive selection accumulator.
eventEvent The DOM event that triggered this selection.
selectedElementBIM.Element <optional>
The element currently selected within the model.
selectedTypePD.SELECTED <optional>
The current model selection type, defaults to
PD.SELECTED.NONE.- Inherited From:
- Overrides:
Returns:
Returns true if something in the model was selected and the selection updated, otherwise false.
- Type
- boolean
Example
function findClosestFeatureByRay(selection, event, selectedElement, selectedType) { let found = false; for (const level of myLevelContainer.levelList); /// ### -> Accommodate display position. selection.ray.origin.sub(level.computeDisplayOffset()); if (level.findClosestFeatureByRay(selection, event, selectedElement, selectedType)) { switch (selection.selectedType) { case PD.SELECTED.ELEMENT: /// Act on `selection.closestElement`... found = true; break; case PD.SELECTED.SEGMENT: case PD.SELECTED.JUNCTION: /// Act on `selection.closestJunction`... found = true; break; case PD.SELECTED.APERTURE: /// Act on `selection.closestAperture`... found = true; break; } } /// ### -> Reset ray position. selection.ray.origin.add(level.displayOffset); } return found; } -
generateCeilingFacets(shell, ceilingPaths)
-
Generates the intersection between unclipped roof facet paths and an space inner footprint path.
Parameters:
Name Type Description shellPD.Shell The shell to add ceiling facets to.
ceilingPathsArray.<Array.<PD.ClipPt2D>> The boundary intersection.
Returns:
Returns any newly added shell facets.
- Type
- Array.<PD.Polygon>
-
generateExternalBoundarySurfaces()
-
Extrudes the
PD.Level#externalBoundarypolyline vertically, checking for any clipping roof geometry and trimming or extending the facets as required.The very first surface in the resulting facets array will always be the bottom surface of the level's slab, followed by the vertical boundary surfaces.
The tops of the
Returns:
Returns a list of generated facets.
- Type
- Array.<PD.Polygon>
-
generateLevelFootprint(show3d [, forceUpdate])
-
Generates the complex footprint of the level by unioning all its space and external wall elements.
Parameters:
Name Type Argument Default Description show3dboolean Whether the model is rendered in 3D rather than plan.
forceUpdateboolean <optional>
false Whether or not to rebuild elements even if not unchanged, defaults to false.
-
generatePathKdTree()
-
Computes a KDTree of all space path junctions on the level.
This tree is generated on demand and used to quickly determine coincident and co-linear junctions on adjacent paths, as well as potential intersections. It is also used when adding virtual junctions on adjacent paths that sub-surfaces between adjacent spaces can be more easily determined.
Returns:
Returns a KDTree of the space path junctions.
- Type
- PD.Path.KDTreeXY
-
generateUnclippedRoofMap()
-
Searches though
BIM.Level#unclippedRoofs.roofListand creates a map of each downwards-oriented BRep faces with their associated ClipperLib path in the XY plane.It also generates an octree of these faces for quick searching. This map and octree are then used to extend/trim the extruded external surfaces of the level boundary as well as the inner surfaces of each space and wall on the level.
-
generateWallTopFacets(shell, footprintPaths [, clipper])
-
Generates tops for all the walls extended up to the bottoms of unclipped roofs.
This method uses the level footprint path (from which all walls are extruded) and intersects it with all the downward-facing unclipped roof surfaces on this level. Any intersections are used to create new wall top facets.
It also creates the outer boundary of all the roof areas and subtracts this from the level footprint path to get any leftover wall tops outside the extended area. This is stored in
BIM.Level#unclippedRoofs.outerBoundaryfor use when extending individual space ceiling facets.Parameters:
Name Type Argument Description shellPD.Shell The shell to add wall facets to.
footprintPathsArray.<Array.<PD.ClipPt2D>> The paths defining the level footprint.
clipperClipperLib.Clipper <optional>
The clipper to use, defaults to
PD.Clipper.startClip.Returns:
Returns any newly added shell facets.
- Type
- Array.<PD.Polygon>
-
getAttribute(name)
-
Retrieve an attribute stored on this entity, if it exists.
Parameters:
Name Type Description namestring The name of the attribute to retrieve.
- Inherited From:
- Overrides:
Returns:
Returns the attribute value, or undefined if it does not exist.
- Type
- any | undefined
-
getCSGEnvelope()
-
Lazily generates and returns a PD.Solid CSG envelope corresponding to the external boundary extruded by the level height.
If the level is set to
connectToLevelAbove, then the envelope is extruded to just above the level extents.Returns:
Returns a PD.Solid representing the level envelope.
- Type
- PD.Solid
-
getDynamicParameters( [no_title])
-
Provides a list of dynamic parameter groups for this level.
See the
PD.Base#getDynamicParametersmethod for more details.Parameters:
Name Type Argument Description no_titleboolean <optional>
If true, the group is displayed without a section title.
- Inherited From:
- Overrides:
Returns:
Returns an array of
PD.ParamGroupobjects.- Type
- Array
Example
getDynamicParameters(host) { return [ new PD.ParamGroup({ name: 'mainParams', title: 'Table Parameters', target: this, params: [ new PD.Parameter({ name: 'height', title: 'Table Height', value: this.height, paramType: PD.ParamType.SmallDistance, description: 'The height from floor level to the top of the table.' }), new PD.Parameter({ name: 'size', title: 'Table Top Size/Diameter', value: this.size, paramType: PD.ParamType.Distance, description: 'The size of the table top when not defined by a closed path.' }), new PD.Parameter({ name: 'thickness', title: 'Table Top Thickness', value: this.thickness, paramType: PD.ParamType.SmallDistance, description: 'The thickness of the table top surface.' }), new PD.Parameter({ name: 'offset', title: 'Offset From Path', value: this.offset, paramType: PD.ParamType.SmallDistance, description: 'The offset distance from the table path.' }), new PD.Parameter({ name: 'swapSides', title: 'Swap Sides', value: this.swapSides, paramType: PD.ParamType.Boolean, description: 'Reverse the direction of the table relative to its path.' }), new PD.Parameter({ name: 'isRound', title: 'Round Table', value: this.isRound, paramType: PD.ParamType.Boolean, description: 'Whether or not the table surface is round.' }), ] }), new PD.ParamGroup({ name: 'legParams', title: 'Leg Parameters', target: this, params: [ new PD.Parameter({ name: 'legCount', title: 'Number of Legs', value: this.legCount, paramType: PD.ParamType.Integer, description: 'The number of legs on the table.' }), new PD.Parameter({ name: 'legSize', title: 'Leg Size', value: this.legSize, paramType: PD.ParamType.SmallDistance, description: 'The thickness of each leg of the table.' }), new PD.Parameter({ name: 'legInset', title: 'Leg Edge Inset', value: this.legInset, paramType: PD.ParamType.SmallDistance, description: 'The inset distance of each leg from the table edge.' }), new PD.Parameter({ name: 'legOffset', title: 'Leg Edge Offset', value: this.legOffset, paramType: PD.ParamType.Fraction, description: 'The relative distance of the leg along each edge span.' }), new PD.Parameter({ name: 'legSpan', title: 'Max. Distance Between Legs', value: this.legSpan, paramType: PD.ParamType.Distance, description: 'The maximum distance between legs along each edge span.' }) ] }) ]; }; -
getElements(filterFn)
-
Retrieves a list of elements in the container filtered down to just those that pass the test implemented in the provided callback function.
The callback function takes an element from the container as an argument and should apply a test that returns
trueto add the element to the returned list orfalseto skip it.Parameters:
Name Type Description filterFnfunction A callback function suitable for use with
Array.filter().- Inherited From:
- Overrides:
Returns:
Returns an array of elements that passed the callback test.
- Type
- Array
Example
const my_space = ... const other_spaces = my_space.level.getElements((element, index, array) => { return element.isSpace && (element.uuid != myspace.uuid); }); -
getExternalBoundaryClipPath()
-
Retrieves the ClipperLib path(s) of the level's external boundary.
This method can be used in an element's
rebuildmethod to check if there is a valid external boundary to clip itself to. The returned path is a ClipperLib-compatible array of 2D {X,Y} points, ornullif the level has no spatial elements or is not yet updated.Returns:
Returns the external boundary ClipperLib path.
- Type
- Array.<PD.ClipPt2D> | null
-
getFloorToFloorHeight()
-
Retrieves the relative height of the floor of the level above this one.
Returns:
Returns the floor-to-floor height in mm.
- Type
- number
-
getInternalWallHeight()
-
Retrieves the height of internal walls from top of floor to bottom of slab above.
Returns:
Returns the internal height.
- Type
- number
-
getMeshPosHeight()
-
Retrieves the current model height at which this level's rendered meshes are displayed.
- Inherited From:
- Overrides:
Returns:
Returns the model height of the level's meshes.
- Type
- number
-
getOpacity()
-
Retrieves the container's current mesh opacities.
- Inherited From:
- Overrides:
Returns:
Returns the container mesh opacity (0 to 1).
- Type
- number
-
getRefPos()
-
Retrieves the drawable's reference position.
The reference position stores the drawable's original starting position at the beginning of a dynamic animation.
As this is not always required or used, this is actually a getter for a vector object that is dynamically created as an attribute when first accessed.
- Inherited From:
- Overrides:
Returns:
Returns the reference position.
- Type
- THREE.Vector3
-
getStructureAsIndexedShell()
-
Extracts the building structure from the level.
Returns:
Returns an indexed face mesh containing the built structure.
- Type
- object
-
getTargetPos()
-
Retrieves the drawable's target display position.
The display position stores the drawable's target position during a dynamic animation.
As this is not always required or used, this is actually a getter for a vector object that is dynamically created as an attribute when first accessed.
- Inherited From:
- Overrides:
Returns:
Returns the display position.
- Type
- THREE.Vector3
-
hasClippedElements( [update])
-
Checks if any elements in the level are clipped to the level boundary.
When the
updateargument is false or not given, this method simply checks for any clipped elements and returns true if any are found.If the
updateargument is true, then each element that is clipped to the level boundary will have itshasChangedflag set to true so that it will be rebuilt next time the level is rebuilt.Parameters:
Name Type Argument Default Description updateboolean <optional>
false When true, each clipped element will have its
hasChangedflag set to true, defaults to false.Returns:
Returns true if any elements are clipped to the level boundary.
- Type
- boolean
-
hasContent()
-
Checks if the container has any elements.
- Inherited From:
- Overrides:
Returns:
Returns true if the container has content.
- Type
- boolean
-
hasUnclippedRoofs()
-
Checks if the level has unclipped roof elements.
Unclipped roof elements are roof elements that are not clipped to the level boundary, and cover any spaces that exist on the same level.
Returns:
Returns true if the level has unclipped roof elements.
- Type
- boolean
-
highlight(mesh, view)
-
Renders a highlighted view of the level to show it as selected.
Parameters:
Name Type Description meshPD.PolyMesh The selection mesh to render highlighting to.
viewPD.ViewData The view definition to render the model within.
Returns:
Returns true if anything was added to the mesh.
- Type
- boolean
-
intersectExtents(ray, intersection)
-
Determines if the given ray intersects the entity extents.
Parameters:
Name Type Description rayTHREE.Ray The ray to find the intersection for.
intersectionTHREE.Vector3 The vector to store the intersection point, if any.
- Inherited From:
- Overrides:
Returns:
Returns the
intersectionpoint, or null if no intersection.- Type
- THREE.Vector3 | null
-
intersectLightRay(ray, result)
-
Handles the intersection of a light or shading ray with this element.
This method typically intersects the ray with the
BIM.Element#shellif it has one. Override this method in your custom element if it needs to handle light ray intersections differently.Parameters:
Name Type Description rayTHREE.Ray The ray defining the origin and direction of the light ray.
resultobject An object containing information about the light ray.
Properties of
result:Name Type Description intersectionTHREE.Vector3 Stores the triangle intersection point as a {x,y,z} vector.
transmittancenumber Stores the accumulated transmittance of all intersected surfaces.
reflectancenumber Stores the accumulated reflectance from all intersected surfaces.
colornumber Stores the color of the primary intersected surface.
Returns:
Returns true if the light ray hit an opaque surface and updated results.
- Type
- boolean
-
isInsideAnySpace(element)
-
Determine if the given element is inside a space on this level.
Parameters:
Name Type Description elementBIM.Element The element to check for a host space.
Returns:
Returns the space that the element is in, or null.
- Type
- BIM.Space | null
-
isLevelAboveVisible()
-
Determines if the level above this one is visible.
Returns:
Returns true if the level above is visible.
- Type
- boolean
-
isLevelBelowVisible()
-
Determines if the level below this one is visible.
Returns:
Returns true if the level above is visible.
- Type
- boolean
-
loadTraceImage(image_url, callback)
-
Loads in and displays a floor plan image for tracing.
Parameters:
Name Type Description image_urlstring The url of the image to load.
callbackfunction The callback function once loaded.
- Inherited From:
- Overrides:
Returns:
Returns this container to support method chaining.
- Type
- BIM.Renderable
-
markGeometryAsChanged()
-
Tells the level that its geometry has changed.
Returns:
Returns this level to support method chaining.
- Type
- BIM.Level
-
moveLevelToTargetPos(fraction)
-
Interpolates the container towards its target display position.
Parameters:
Name Type Description fractionnumber The interpolation fraction (0 to 1), defaults to 1.
- Inherited From:
- Overrides:
Returns:
Returns this container to support method chaining.
- Type
- BIM.Renderable
-
needsRebuild( [force])
-
Checks whether the level needs to be rebuilt.
If the
forceargument is true, the level will be flagged for a full rebuild during the next call to therebuildmethod.Parameters:
Name Type Argument Default Description forceboolean <optional>
false An optional flag to force a rebuild, defaults to false.
- Inherited From:
- Overrides:
Returns:
Returns true if a rebuild is required.
- Type
- boolean
-
overlapsElevation(level, height)
-
Checks if the given level overlaps the given elevation height.
Parameters:
Name Type Description levelBIM.Level The level to check against.
heightnumber The elevation height to check.
Returns:
Returns true if level overlaps height.
- Type
- boolean
-
overlapsLevelInElevation(level)
-
Checks if the given level overlaps this level in vertical height.
Parameters:
Name Type Description levelBIM.Level Another level to check against.
Returns:
Returns true if level extents overlap in XY plane.
- Type
- boolean
-
overlapsLevelInPlan(level)
-
Checks if the given level overlaps this level in plan view.
As this check is done when levels are first created, if either of the level's bounding box is empty, then they are considered to overlap.
Parameters:
Name Type Description levelBIM.Level Another level to check against.
Returns:
Returns true if level extents overlap in XY plane.
- Type
- boolean
-
prepareChildElements( [forceUpdate])
-
Prepare level and its elements for rendering.
Ths method first updates all elements, then checks for space elements for junctions that have external apertures and roof elements that are unclipped to the level boundary.
Parameters:
Name Type Argument Default Description forceUpdateboolean <optional>
false Whether or not to rebuild elements even if unchanged, defaults to false.
Returns:
Returns a list of junctions with apertures in them.
- Type
- Array
-
rebuild( [forceUpdate] [, refView])
-
Rebuilds the model mesh based on recent changes to the model.
Parameters:
Name Type Argument Default Description forceUpdateboolean <optional>
false Whether or not to rebuild level even if unchanged, defaults to false.
refViewPD.View <optional>
An optional reference view data object to copy, defaults to the global view.
- Inherited From:
- Overrides:
Returns:
Returns this level to support method chaining.
- Type
- BIM.Level
-
rebuildDetailed(view [, forceUpdate])
-
Generates the detailed geometry of the level.
NOTE: This method also sets the inner and outer boundaries.
Parameters:
Name Type Argument Description viewPD.ViewData The view data to use for rendering the model.
forceUpdateboolean <optional>
Whether or not to rebuild level even if unchanged, defaults to false.
Returns:
Returns true if any meshes changed.
- Type
- boolean
-
rebuildElementWithOwnMeshes(element)
-
Rebuilds and re-renders the given elements that uses it's own mesh(es).
This method can be used by elements who use their own mesh and don't need the entire container to update when they change.
Parameters:
Name Type Description elementBIM.Element The element to update and re-render.
- Inherited From:
- Overrides:
Returns:
Returns this container to support method chaining.
- Type
- BIM.Renderable
-
rebuildSiteMesh()
-
Rebuilds and re-renders only those elements that use the site mesh.
This method can be used by those elements whose
BIM.Element#onlyUsesSiteMeshproperty is true instead ofBIM.Level#rebuildto bypass a full container rebuild and only update the site mesh.- Inherited From:
- Overrides:
Returns:
Returns this container to support method chaining.
- Type
- BIM.Renderable
-
rebuildSpatial(view [, forceUpdate])
-
Rebuilds the model from simple spatial volumes.
Parameters:
Name Type Argument Description viewPD.ViewData The view data to use for rendering the model.
forceUpdateboolean <optional>
Whether or not to rebuild level even if unchanged, defaults to false.
Returns:
Returns true if any meshes changed.
- Type
- boolean
-
removeElement(element)
-
Removes an element from this container.
Parameters:
Name Type Description elementBIM.Element The building element to remove.
- Inherited From:
- Overrides:
Returns:
Returns the ordinal index of the removed element, or -1 if not found on this container.
- Type
- number
-
renderElementPaths(mesh)
-
Renders the paths of visible elements to the scene.
This is used primarily during interactive drag actions as a visual indicator for snapping.
Parameters:
Name Type Description meshPD.PolyMesh the mesh to render paths to.
- Inherited From:
- Overrides:
-
renderExternalEnvelope(mesh)
-
Renders only the external envelope of the level to a mesh.
Parameters:
Name Type Description meshPD.PolyMesh The mesh to render the envelope to.
-
selectByFrustum(selection)
-
Checks if the level is inside frustum and updates the selection.
Parameters:
Name Type Description selectionPD.Selection The interactive selection accumulator.
Returns:
Returns true if the level was selected, otherwise false.
- Type
- boolean
-
setAttribute(name, value)
-
Stores an attribute on this entity, or replaces it's existing value.
Parameters:
Name Type Description namestring The name of the attribute to store.
valuestring The attribute value to store.
- Inherited From:
- Overrides:
Returns:
Returns this entity to support method chaining.
- Type
- PD.Base
-
setDefaultOpacity(show3d)
-
Sets the container's mesh opacities to default values.
Parameters:
Name Type Description show3dboolean Whether the model is rendered in 3D rather than plan.
- Inherited From:
- Overrides:
Returns:
Returns this container to support method chaining.
- Type
- BIM.Renderable
-
setExtents(bbox)
-
Set the 3D extents of the element as a bounding box.
Override this method in bounding box driven building elements such as equipment, imported or parametric meshes to rescale or regenerate their underlying geometry whenever it changes.
Parameters:
Name Type Description bboxTHREE.Box3 The new bounding box extents to set.
- Inherited From:
- Overrides:
Returns:
Returns this entity to support method chaining.
- Type
- PD.Base
-
setMeshPosHeight(z)
-
Sets the display height of this level.
Internally, all levels and the elements within them are generated relative to a base floor level of zero (Z=0). The generated display meshes are then positioned within the model offset vertically by their actual floor level.
In order to center the current level within the view, the entire model is offset/animated up and down such that the floor plane of the currently selected level is always at absolute zero in the Z axis.
This method sets the Z axis value of the level's meshes and updates the absolute display offset and extents to match.
Parameters:
Name Type Description znumber The height to display the level at, in model units.
- Inherited From:
- Overrides:
Returns:
Returns this container to support method chaining.
- Type
- BIM.Renderable
-
setRefPos( [pos])
-
Sets the reference position to the given or current position.
As this is not always required or used, this is actually a setter for a vector object that is dynamically created as an attribute when first accessed.
Parameters:
Name Type Argument Description posTHREE.Vector3 <optional>
An optional point to set, defaults to current mesh position.
- Inherited From:
- Overrides:
Returns:
Returns this renderable to support method chaining.
- Type
- BIM.Renderable
-
setTargetPos( [pos])
-
Updates the reference position to the given or current position.
As this is not always required or used, this is actually a setter for a vector object that is dynamically created as an attribute when first accessed.
Parameters:
Name Type Argument Description posTHREE.Vector3 <optional>
An optional point to set, defaults to the current mesh position.
- Inherited From:
- Overrides:
Returns:
Returns this renderable to support method chaining.
- Type
- BIM.Renderable
-
setVerticalScale(scale)
-
Sets the vertical scale factor of the container.
This is primarily used in 2D to 3D animated transitions.
Parameters:
Name Type Description scalenumber A new vertical scale (0.01 to 1.0).
- Inherited From:
- Overrides:
Returns:
Returns this container to support method chaining.
- Type
- BIM.Renderable
-
showShadows(state)
-
Sets the display of shadows within this container.
Parameters:
Name Type Description stateboolean Whether or not to show shadows.
- Inherited From:
- Overrides:
Returns:
Returns this container to support method chaining.
- Type
- BIM.Renderable
-
storeSpacesWithFloorVoids()
-
Compiles an array of spaces on the level that have floor voids.
Returns:
Returns an array of spaces with holes.
- Type
- Array.<BIM.Space>
-
trimVerticalFacetsToUnclippedRoofs(shell, defaultHeight [, reverse])
-
Trim or extend all vertically extruded rectangular surfaces in the given shell to the current underside of any unclipped roof shapes.
Without using a full-on geometry kernel, trimming or extending a set of planer surfaces to another set of arbitrarily shaped planar surfaces is not a trivial problem. It is not fundamentally difficult, but there are just so many edge cases that can trip up different approaches, many of which are due to numerical issues which cause surfaces to not exactly line up with each other.
This method is an attempt at a fundamentally robust solution that is relatively fast and sufficiently flexible to deal with those kinds of numerical issues. It uses a combination of surface/plane intersection and ray-tracing to accurately compute the trimmed/extended profile for each surface and handle discontinuities or gaps between roof surfaces.
NOTE: This method expects a set of vertically extruded surfaces in the shell, which means rectangular facets with four (4) vertices - two above the centroid of the surface and two below.
Parameters:
Name Type Argument Description shellPD.Shell The shell to trim or extend.
defaultHeightnumber The default height when not under a roof facet.
reversenumber <optional>
Whether to reverse the orientation of surfaces, defaults to false.
Returns:
Returns the modified shell facet list.
- Type
- Array.<PD.Polygon>
-
update( [forceUpdate])
-
Updates all elements and checks to rebuild their geometry.
Parameters:
Name Type Argument Description forceUpdateboolean <optional>
Whether or not to rebuild elements even if unchanged, defaults to false.
- Inherited From:
- Overrides:
Returns:
Returns this container to support method chaining.
- Type
- BIM.Renderable
-
updateDisplayOffset()
-
Recalculates the relative display offset and updates the displayed extents.
This method updates both the
displayOffsetproperty and thedisplayExtentsbounding box. This method is called each time the display position or height of the level is set.- Inherited From:
- Overrides:
Returns:
Returns this container to support method chaining.
- Type
- BIM.Renderable
-
updateDynamicOpacity( [surface_fade] [, outline_fade])
-
Updates the container's mesh opacities based on dynamic
PD.GlobalStatevalues.Parameters:
Name Type Argument Description surface_fadenumber <optional>
The relative opacity of the container's surface meshes (0 to 1), defaults to 1.
outline_fadenumber <optional>
The relative opacity of the container's outline meshes (0 to 1), defaults to
surface_fade.- Inherited From:
- Overrides:
Returns:
Returns this container object to support method chaining.
- Type
- BIM.Renderable
-
updateDynamicParameters(param, group)
-
Sets the dynamic parameter value and updates the model as required.
See the
PD.Base#updateDynamicParametersmethod for more details.Parameters:
Name Type Description paramPD.Parameter The dynamic parameter that changed.
groupPD.ParamGroup The group that the dynamic parameter belongs to.
- Inherited From:
- Overrides:
Returns:
Returns true if the value actually changed.
- Type
- boolean
Examples
updateDynamicParameters(param, group) { /// When you want parent class to use its logic. if (super.updateDynamicParameters(param, group)) { if (param.name == 'i_am_special') this.doSomethingSpecial(); return true; } return false; };updateDynamicParameters(param, group) { /// When you don't want parent to handle parameter updates. if (PD.Base.updateDynamicParametersOnHost(param, group, this)) { /// Invalidate geometry. if (this.typeComponent) { ++this.typeComponent.updateIndex; } /// Rebuild element. this.hasChanged = true; this.update(); /// Only update site mesh. if (this.onlyUsesSiteMesh) { const level = this.level; if (level) { // Don't trigger whole level update. level.rebuildSiteMesh(); PD.GlobalActions.redrawAndUpdateSelection(); return false; } } return true; } return false; };updateDynamicParameters(param, group) { /// The following three lines of code replicate /// `PD.Base.updateDynamicParametersOnHost()`, which you can /// use if you need to access `target` without having to call /// `group.getTarget() || this` twice. const target = group.getTarget() || this; target.checkDynamicParameter(param, group, this); if (param.setValueOnHostIfDifferent(target, group, this)) { /// You can now use `target`. if (target.myOwnMeshThatIsUpdatedDuringRebuild) { /// Rebuild element. this.hasChanged = true; this.update(); /// If no level meshes or other elements are affected, /// simply update the target locally and return false. this.myOwnMeshThatIsUpdatedDuringRebuild.update(); /// Update selection meshes if the /// element's highlight geometry changed. PD.GlobalActions.updateSelectionMeshes(); return false; } return true; } return false; }; -
updateOctrees( [force_rebuild])
-
Rebuilds the level octrees if required.
Parameters:
Name Type Argument Description force_rebuildboolean <optional>
Whether or not to rebuild regardless of change, defaults to false.
Returns:
Returns true if one or more octrees on the level were rebuilt.
- Type
- boolean
-
addHolesInBottomBoundary(shell, path, facet) <static>
-
Adds holes within the given path to the given polygonal facet.
Parameters:
Name Type Description shellPD.Shell The shell to add vertices and facets to.
pathPD.Polygon The footprint path containing holes.
facetPD.Polygon The facet to add holes to.
-
getApertureClipperPathsInPlan(junctions_with_apertures, level) <static>
-
Generates clipper paths in plan-section for all apertures on the level.
+----+ + - - - - - - - - -| | - + : + - - - - + + - | | + : : : +---+ +----+ : : +---+ | | : : | | +---+ : : | | : + - - - - - + : +---+ : + - - - - - - + : + - - - - + | + - - - - - - + Aperture Paths +-----------------+ +---+ | +---------+ +---+ +-+ | | | +-+ | | +-+ | | +-+ | | | +-----------+ | +-+ | +-------------+ | +---------+ | +-------------+ After SubtractParameters:
Name Type Description junctions_with_aperturesArray A list of junctions with apertures.
levelBIM.Level The level with a section plane.
-
getClassDescription() <static>
-
A brief description of this class to accompany its icon.
Returns:
Returns a brief description.
- Type
- string
-
getClassName() <static>
-
The name of this class within the
PD.Registry.See
PD.Base.getClassNamefor more details as this is required for use with thePD.Registry.Returns:
Returns the registered name of this class.
- Type
- string
-
getEntityType() <static>
-
Defines the type of BIM entity this class represents.
See
BIM.Entity.getEntityTypefor more details as this is required for use with thePD.Registry.Returns:
Returns the BIM entity type this class represents.
- Type
- BIM.ENTITY
-
getListOfSpaceJunctionsWithApertures(elements [, allow_bounded] [, update]) <static>
-
Checks through all space elements for junctions with external apertures.
Parameters:
Name Type Argument Default Description elementsArray An array of elements to search.
allow_boundedboolean <optional>
true Whether to included bounded spaces, defaults to true.
updateboolean <optional>
false When true each element is updated first, defaults to false.
Returns:
Returns a list of junctions with apertures in them.
- Type
- Array
-
insertAperturesIntoParallelFacets(facets, junctions_with_apertures) <static>
-
Checks for parallel surfaces to junctions and inserts apertures.
Parameters:
Name Type Description facetsArray.<PD.Polygon> A list of facets to check.
junctions_with_aperturesArray.<BIM.Junction> A list of junctions with apertures.
-
rebuildAndRenderApertures(junctions_with_apertures, view, level) <static>
-
Add the 3D geometric representation of each aperture.
Parameters:
Name Type Description junctions_with_aperturesArray A list of junctions with apertures.
viewPD.ViewData The view data to use for rendering the model.
levelBIM.Level The level currently being rebuilt.