new Renderable( [config] [, typeName] [, index])
Creates a new virtual renderable container.
NOTE: Subclasses of this class must add any elements at the end of
their own constructor to ensure that they are fully created before child
elements access any of their properties. Also, subclasses must also set
the id property to something unique.
Parameters:
| Name | Type | Argument | Description | ||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
config |
object |
<optional> |
A configuration object. |
||||||||||||||||||||||||||||
Properties of
|
|||||||||||||||||||||||||||||||
| Name | Type | Argument | Description |
|---|---|---|---|
id |
number |
<optional> |
A unique integer identifier. |
name |
string |
<optional> |
A human-readable name for this entity. |
uuid |
string |
<optional> |
A universally unique identifier of this entity. |
visible |
boolean |
<optional> |
Whether or not the container is visible within the model. |
ghosted |
boolean |
<optional> |
Whether or not the container is shown in transparent outline only. |
elementList |
Array.<BIM.Element> |
<optional> |
A list fo elements to add to the container. |
typeNameAn additional parameter typically used by subclasses to set
the instance name without modifying the config object.
indexAn optional index number to append to the type name.
Extends
Members
-
:Map
attributes
-
Stores any arbitrary attributes associated with this entity.
This is a simple key/value map that can be used to store any additional information about the entity that may be required by the application such as reference ids, material types, fire ratings, costings, etc.
Type
- Map
- Inherited From:
- Overrides:
-
:string
className <readonly>
-
The name of the subclass for this object instance.
This name must match the name of this class within the
PD.Registry. Thus, the base implementation simply referencesthis.constructor.getClassName()to ensure that this is always the case even for subclasses. As a result, there is rarely any need to override this method.This property is used when copying, storing and exporting data for subclass instances to ensure that they are recreated as instances of the right class.
Type
- string
- Inherited From:
- Overrides:
-
:THREE.Box3
displayExtents
-
Stores the 3D extents of the displayed meshes.
Internally, all levels and the elements within them are generated relative to a base floor level of zero (Z=0). The generated display meshes are then positioned within the model offset vertically by their actual floor level.
In order to center the current level within the view, the entire model is offset/animated up and down such that the floor plane of the currently selected level is always at absolute zero in the Z axis.
The
extentsproperty stores the bounding box of just the contents of the level. ThedisplayExtentsproperty stores the bounding box of the level as it is displayed within the model.Type
- THREE.Box3
-
:string
displayName <readonly>
-
The name to display for this class within the user interface.
Type
- string
- Inherited From:
- Overrides:
-
:THREE.Vector3
displayOffset
-
Stores the current absolute display offset.
Internally, all levels and the elements within them are generated relative to a base floor level of zero (Z=0) and a local origin. The generated display meshes are then positioned within the model offset vertically by their actual floor level.
In order to center the current level within the view, the entire model is offset/animated up and down such that the floor plane of the currently selected level is always at absolute zero in the Z axis.
This vector stores the display offset position of the level meshes within the current editable view. Whilst levels are most ofter just displaced vertically, specific display modes may also move levels laterally. This vector stores the absolute offset of the level within the editable view and is used to adjust rays and frustums for selection.
Type
- THREE.Vector3
-
:Array
elementList
-
The list of elements in the container.
Type
- Array
-
:BIM.ENTITY
entityType <readonly>
-
Defines the type of BIM entity this class represents.
This value is used by the
PD.Registryfor grouping elements and matching components. The base implementation simply referencesthis.constructor.getEntityType()so that only a static method needs to be added to subclasses.Type
- Inherited From:
- Overrides:
-
:THREE.Box3
extents
-
The 3D extents of the element as a bounding box.
Type
- THREE.Box3
- Inherited From:
- Overrides:
-
:boolean
ghosted
-
Whether or not the container is shown in transparent outline only.
Type
- boolean
-
:boolean
hasChanged
-
Whether or not the entity has recently changed and needs to update.
This property is typically set by the user interface or other parts of the framework when the entity's properties have changed and any visual representations need to be updated.
Type
- boolean
- Inherited From:
- Overrides:
-
:string
iconName <readonly>
-
The name of the SVG icon to associate with this object instance.
This name should match the name of the icon associated with this class within the
PD.Registry. Thus, the default implementation simply referencesthis.constructor.getClassName()to ensure that this is always the case, even for subclasses. However, you can override this property if you want a different icon dependant on other properties of the class instance, as shown in the example below.Type
- string
- Inherited From:
- Overrides:
Example
// Overriding the icon name. MyElements.Table = class extends PD.Base { /// ... get iconName() { if (this.hasRoundTop) return 'MyElements.Table.Round'; return this.constructor.getClassName(); }; /// ... }; -
:number
id
-
A unique integer identifier for fast discovery and/or equality checking.
This identifier is unique within the current project data and is primarily intended to facilitate fast lookup and equality checking. It is assigned automatically when the renderable is created and should not change. It is much simpler than the
uuidproperty, being a numeric integer rather than a long string of characters, and is the preferred way of comparing renderable entities to see if they are the same.Type
- number
-
:boolean
isEntity <readonly>
-
A flag identifying this object as an entity.
Type
- boolean
- Inherited From:
- Overrides:
-
:boolean
isRenderable <readonly>
-
A flag identifying this object as a renderable container for elements.
Type
- boolean
-
:BIM.Meshes
meshes
-
A collection of meshes required to render elements.
Type
-
:string
name
-
A human-readable name for this item instance.
Type
- string
- Inherited From:
- Overrides:
-
:boolean
selected
-
Whether or not the entity is in the current selection set.
This property is typically set by the user interface when the user selects or deselects entities within the model view. The
PD.SelectionManageruses this property to keep track of which entities are currently selected.Type
- boolean
- Inherited From:
- Overrides:
-
:BIM.TraceImage
traceImage
-
Stores information about the underlay trace image.
Each renderable can store an image to show as an underlay or for tracing over to create model geometry. This property stores the metadata, size and position of that image.
Type
-
:string
uuid
-
A universally unique identifier for the item instance.
Type
- string
- Inherited From:
- Overrides:
-
:boolean
visible
-
Whether or not the entity is visible within the model.
The framework tries its best to avoid rendering invisible entities, but depending on the type of entity and how it is represented, this may not always be possible. For example, not rendering a chair is
Type
- boolean
- Inherited From:
- Overrides:
Methods
-
addElement(element [, index])
-
Add an element to this container.
Parameters:
Name Type Argument Description elementBIM.Element The element to add.
indexnumber <optional>
An optional ordinal index at which to insert it.
Returns:
Returns true if the element was successfully added, otherwise false.
- Type
- boolean
-
afterRebuild()
-
Finalises meshes after container has been rebuilt.
-
beforeRebuild()
-
Initialise meshes prior to rebuilding the container.
-
checkDynamicParameter(param, group [, host])
-
Provides an opportunity to dynamically limit the value and/or range of each parameter.
This method is called whenever a dynamic parameter is interactively changed. The
paramargument gives access to the parameter being changed whilst thegroupargument gives access to other parameters within the same parameter group.NOTE: Range validation in this method is not absolutely required, but doing so can prevent unnecessary model rebuilds due to out-of-range parameters being different from their previous values, even though the object's geometry will not actually change due to range constraints within the subclasses
rebuild()method. Thus, it is usually best to do them here so that someone's future airport model is not entirely rebuilt each time they try to set a too-large length in your custom door handle component.Parameters:
Name Type Argument Description paramPD.Parameter The parameter that is being interactively changed.
groupPD.ParamGroup The group that the dynamic parameter belongs to.
hostobject <optional>
For components only, the parent or host object that called this method.
- Inherited From:
- Overrides:
Example
checkDynamicParameter(param, group, host) { switch (param.name) { case 'height': if (param.value < 1.0) param.value = 1.0; break; case 'width': case 'length': if (param.value < 100.0) param.value = 100.0; if (this.standardBedSize > 0) { // If not custom. group.setParameterValue('standardBedSize', 0); this.standardBedSize = 0; // Make it custom. } break; case 'standardBedSize': { const std_bed = this.getStandardBedSize(Math.round(param.value)); if (std_bed != null) { const [ width, length ] = (PD.DIMENSION.useImperial) ? std_bed.sizeImperial : std_bed.sizeMetric; this.width = PD.Utils.toNumber(width, this.width); group.setParameterValue('width', this.width); this.length = PD.Utils.toNumber(length, this.length); group.setParameterValue('length', this.length); } } break; } }; -
clear()
-
Clears everything from this container so it can be reused.
Returns:
Returns this container to support method chaining.
- Type
- BIM.Renderable
-
clearTraceImage()
-
Removes the texture and image mesh, and releases them from the GPU.
Returns:
Returns this container to support method chaining.
- Type
- BIM.Renderable
-
clone()
-
Creates a copy of this instance with different name and uuid.
- Inherited From:
- Overrides:
Returns:
Returns a new instance with copied values.
- Type
- PD.Base | null
-
computeDisplayOffset()
-
Calculates and returns the relative display offset vector.
This method updates the
displayOffsetproperty by adding the model display position to the level meshes position.In order to center the current level within the view, the entire model is offset/animated up and down such that the floor plane of the currently selected level is always at absolute zero in the Z axis.
This means that the display offset changes each time a new level is selected, and dynamically when the model is animated up/down. Thus, this method should be called before any interactive selection to update the value.
Returns:
Returns the relative display offset vector.
- Type
- THREE.Vector3
-
computeExtents( [all])
-
Calculates the extents of the container from all its (visible) elements.
Internally, all levels and the elements within them are generated relative to a base floor level of zero (Z=0). The generated display meshes are then positioned within the model offset vertically by their actual floor level.
In order to center the current level within the view, the entire model is offset/animated up and down such that the floor plane of the currently selected level is always at absolute zero in the Z axis.
The
extentsproperty stores the bounding box of just the contents of the level, whilst thedisplayExtentsproperty stores the bounding box the level as it is displayed within the model. This method calculates and updates both.Parameters:
Name Type Argument Description allboolean <optional>
When true, all elements are included rather than only visible ones.
Returns:
Returns the newly computed
extentsbounding box.- Type
- THREE.Box3
-
containsElement(element)
-
Checks if the container contains the given element.
Parameters:
Name Type Description elementBIM.Element The element to check.
Returns:
Returns true if this container contains the element.
- Type
- boolean
-
deleteAttribute(name)
-
Removes an attribute from this entity.
Parameters:
Name Type Description namestring The name of the attribute to remove.
- Inherited From:
- Overrides:
Returns:
Returns this entity to support method chaining.
- Type
- PD.Base
-
fadeIn( [speed])
-
Fades the container from zero to full opacity.
Parameters:
Name Type Argument Description speednumber <optional>
An optional animation speed in ms, defaults to global animation speed.
-
fadeOut( [speed])
-
Fades the container to zero from its current opacity.
Parameters:
Name Type Argument Description speednumber <optional>
An optional animation speed in ms, defaults to global animation speed.
-
findClosestElementByRay(selection, event [, selectedElement])
-
Finds the closest element in the element list.
This method fills out the
selectionobject with information on the closest element.NOTE: This method does not check that the
PD.GlobalState.selectElementsflag is true before testing and adding elements to the selection as it may be used by simulation and analysis classes for purposes unrelated to interactive selection. If used for interactive selection, however, the calling function must first check thatPD.GlobalState.selectElementsis true before calling this method.This method is typically called only on the currently selected level, on which the local model origin is based. Thus the given selection ray is not modified by the level's display offset. To use this method on a non-current level, you will need to modify the selection ray manually before calling it, as shown below.
Parameters:
Name Type Argument Description selectionPD.Selection The interactive selection accumulator.
eventEvent The DOM event that triggered this selection.
selectedElementBIM.Element <optional>
The element currently selected within the model.
Returns:
Returns true if something in the model was selected and the selection updated, otherwise false.
- Type
- boolean
Example
function findClosestElementByRay(selection, event, selectedElement) { let found = false; for (const level of myLevelContainer.levelList); /// ### -> Accommodate display position. selection.ray.origin.sub(level.computeDisplayOffset()); if (level.findClosestElementByRay(selection, event, selectedElement)) { /// Act on `selection.closestElement`... found = true; } /// ### -> Reset ray position. selection.ray.origin.add(level.displayOffset); } return found; } -
findClosestFeatureByRay(selection, event [, selectedElement] [, selectedType])
-
Finds the closest feature in the element list.
This method fills out the
selectionobject with information on the closest junction, path segment, aperture or element. If theselection.currentElementvalue is not null, then priority for selection is given to this element.This method is typically called only on the currently selected level, on which the local model origin is based. Thus the given selection ray is not modified by the level's display offset. To use this method on a non-current level, you will need to modify the selection ray manually before calling it, as shown below.
Parameters:
Name Type Argument Description selectionPD.Selection The interactive selection accumulator.
eventEvent The DOM event that triggered this selection.
selectedElementBIM.Element <optional>
The element currently selected within the model.
selectedTypePD.SELECTED <optional>
The current model selection type, defaults to
PD.SELECTED.NONE.Returns:
Returns true if something in the model was selected and the selection updated, otherwise false.
- Type
- boolean
Example
function findClosestFeatureByRay(selection, event, selectedElement, selectedType) { let found = false; for (const level of myLevelContainer.levelList); /// ### -> Accommodate display position. selection.ray.origin.sub(level.computeDisplayOffset()); if (level.findClosestFeatureByRay(selection, event, selectedElement, selectedType)) { switch (selection.selectedType) { case PD.SELECTED.ELEMENT: /// Act on `selection.closestElement`... found = true; break; case PD.SELECTED.SEGMENT: case PD.SELECTED.JUNCTION: /// Act on `selection.closestJunction`... found = true; break; case PD.SELECTED.APERTURE: /// Act on `selection.closestAperture`... found = true; break; } } /// ### -> Reset ray position. selection.ray.origin.add(level.displayOffset); } return found; } -
getAttribute(name)
-
Retrieve an attribute stored on this entity, if it exists.
Parameters:
Name Type Description namestring The name of the attribute to retrieve.
- Inherited From:
- Overrides:
Returns:
Returns the attribute value, or undefined if it does not exist.
- Type
- any | undefined
-
getDynamicParameters( [host])
-
Provides a list of dynamic parameter groups to the UI.
This list is typically requested by the front-end framework whenever something is selected in the model and used to generate DOM components that allow the user to interactively edit each parameter.
Override this method in any derived classes to specify your own custom parameters and parameter groups. The array must only contain
PD.ParamGroupobjects for it to display the parameters it contains, as shown in the example below.When the user modifies any a parameters, the
updateDynamicParameters()method on the owner is called. As long as thenameproperty of each parameter corresponds exactly to a property on the custom element, the default implementation of the update method can be used. This simply does some type and tolerance checking to see if the value has changed, before assigning the new value and calling therebuild()method on the element. If you need to use names other than property names, or need to do your own type and/or tolerance checking, then you will need to also override thePD.Base#updateDynamicParameters` method.Parameters:
Name Type Argument Description hostobject <optional>
For components only, the parent or host object that called this method.
- Inherited From:
- Overrides:
Returns:
Returns an array of zero or more
PD.ParamGroupobjects.- Type
- Array
Example
getDynamicParameters(host) { return [ new PD.ParamGroup({ name: 'mainParams', title: 'Table Parameters', target: this, params: [ new PD.Parameter({ name: 'height', title: 'Table Height', value: this.height, paramType: PD.ParamType.SmallDistance, description: 'The height from floor level to the top of the table.' }), new PD.Parameter({ name: 'size', title: 'Table Top Size/Diameter', value: this.size, paramType: PD.ParamType.Distance, description: 'The size of the table top when not defined by a closed path.' }), new PD.Parameter({ name: 'thickness', title: 'Table Top Thickness', value: this.thickness, paramType: PD.ParamType.SmallDistance, description: 'The thickness of the table top surface.' }), new PD.Parameter({ name: 'offset', title: 'Offset From Path', value: this.offset, paramType: PD.ParamType.SmallDistance, description: 'The offset distance from the table path.' }), new PD.Parameter({ name: 'swapSides', title: 'Swap Sides', value: this.swapSides, paramType: PD.ParamType.Boolean, description: 'Reverse the direction of the table relative to its path.' }), new PD.Parameter({ name: 'isRound', title: 'Round Table', value: this.isRound, paramType: PD.ParamType.Boolean, description: 'Whether or not the table surface is round.' }), ] }), new PD.ParamGroup({ name: 'legParams', title: 'Leg Parameters', target: this, params: [ new PD.Parameter({ name: 'legCount', title: 'Number of Legs', value: this.legCount, paramType: PD.ParamType.Integer, description: 'The number of legs on the table.' }), new PD.Parameter({ name: 'legSize', title: 'Leg Size', value: this.legSize, paramType: PD.ParamType.SmallDistance, description: 'The thickness of each leg of the table.' }), new PD.Parameter({ name: 'legInset', title: 'Leg Edge Inset', value: this.legInset, paramType: PD.ParamType.SmallDistance, description: 'The inset distance of each leg from the table edge.' }), new PD.Parameter({ name: 'legOffset', title: 'Leg Edge Offset', value: this.legOffset, paramType: PD.ParamType.Fraction, description: 'The relative distance of the leg along each edge span.' }), new PD.Parameter({ name: 'legSpan', title: 'Max. Distance Between Legs', value: this.legSpan, paramType: PD.ParamType.Distance, description: 'The maximum distance between legs along each edge span.' }) ] }) ]; }; -
getElements(filterFn)
-
Retrieves a list of elements in the container filtered down to just those that pass the test implemented in the provided callback function.
The callback function takes an element from the container as an argument and should apply a test that returns
trueto add the element to the returned list orfalseto skip it.Parameters:
Name Type Description filterFnfunction A callback function suitable for use with
Array.filter().Returns:
Returns an array of elements that passed the callback test.
- Type
- Array
Example
const my_space = ... const other_spaces = my_space.level.getElements((element, index, array) => { return element.isSpace && (element.uuid != myspace.uuid); }); -
getMeshPosHeight()
-
Retrieves the current model height at which this level's rendered meshes are displayed.
Returns:
Returns the model height of the level's meshes.
- Type
- number
-
getOpacity()
-
Retrieves the container's current mesh opacities.
Returns:
Returns the container mesh opacity (0 to 1).
- Type
- number
-
getRefPos()
-
Retrieves the drawable's reference position.
The reference position stores the drawable's original starting position at the beginning of a dynamic animation.
As this is not always required or used, this is actually a getter for a vector object that is dynamically created as an attribute when first accessed.
Returns:
Returns the reference position.
- Type
- THREE.Vector3
-
getTargetPos()
-
Retrieves the drawable's target display position.
The display position stores the drawable's target position during a dynamic animation.
As this is not always required or used, this is actually a getter for a vector object that is dynamically created as an attribute when first accessed.
Returns:
Returns the display position.
- Type
- THREE.Vector3
-
hasContent()
-
Checks if the container has any elements.
Returns:
Returns true if the container has content.
- Type
- boolean
-
intersectExtents(ray, intersection)
-
Determines if the given ray intersects the entity extents.
Parameters:
Name Type Description rayTHREE.Ray The ray to find the intersection for.
intersectionTHREE.Vector3 The vector to store the intersection point, if any.
- Inherited From:
- Overrides:
Returns:
Returns the
intersectionpoint, or null if no intersection.- Type
- THREE.Vector3 | null
-
loadTraceImage(image_url, callback)
-
Loads in and displays a floor plan image for tracing.
Parameters:
Name Type Description image_urlstring The url of the image to load.
callbackfunction The callback function once loaded.
Returns:
Returns this container to support method chaining.
- Type
- BIM.Renderable
-
moveLevelToTargetPos(fraction)
-
Interpolates the container towards its target display position.
Parameters:
Name Type Description fractionnumber The interpolation fraction (0 to 1), defaults to 1.
Returns:
Returns this container to support method chaining.
- Type
- BIM.Renderable
-
needsRebuild()
-
Checks whether the container needs to be rebuilt.
Returns:
Returns true if a rebuild is required.
- Type
- boolean
-
rebuild( [forceUpdate] [, refView])
-
Rebuilds the container based on recent changes to the model.
Parameters:
Name Type Argument Default Description forceUpdateboolean <optional>
false Whether or not to rebuild level even if unchanged, defaults to false.
refViewPD.View <optional>
An optional reference view data object to copy, defaults to the global view.
Returns:
Returns this container to support method chaining.
- Type
- BIM.Renderable
-
rebuildElementWithOwnMeshes(element)
-
Rebuilds and re-renders the given elements that uses it's own mesh(es).
This method can be used by elements who use their own mesh and don't need the entire container to update when they change.
Parameters:
Name Type Description elementBIM.Element The element to update and re-render.
Returns:
Returns this container to support method chaining.
- Type
- BIM.Renderable
-
rebuildSiteMesh()
-
Rebuilds and re-renders only those elements that use the site mesh.
This method can be used by those elements whose
BIM.Element#onlyUsesSiteMeshproperty is true instead ofBIM.Level#rebuildto bypass a full container rebuild and only update the site mesh.Returns:
Returns this container to support method chaining.
- Type
- BIM.Renderable
-
removeElement(element)
-
Removes an element from this container.
Parameters:
Name Type Description elementBIM.Element The building element to remove.
Returns:
Returns the ordinal index of the removed element, or -1 if not found on this container.
- Type
- number
-
renderElementPaths(mesh)
-
Renders the paths of visible elements to the scene.
This is used primarily during interactive drag actions as a visual indicator for snapping.
Parameters:
Name Type Description meshPD.PolyMesh the mesh to render paths to.
-
setAttribute(name, value)
-
Stores an attribute on this entity, or replaces it's existing value.
Parameters:
Name Type Description namestring The name of the attribute to store.
valuestring The attribute value to store.
- Inherited From:
- Overrides:
Returns:
Returns this entity to support method chaining.
- Type
- PD.Base
-
setDefaultOpacity(show3d)
-
Sets the container's mesh opacities to default values.
Parameters:
Name Type Description show3dboolean Whether the model is rendered in 3D rather than plan.
Returns:
Returns this container to support method chaining.
- Type
- BIM.Renderable
-
setExtents(bbox)
-
Set the 3D extents of the element as a bounding box.
Override this method in bounding box driven building elements such as equipment, imported or parametric meshes to rescale or regenerate their underlying geometry whenever it changes.
Parameters:
Name Type Description bboxTHREE.Box3 The new bounding box extents to set.
- Inherited From:
- Overrides:
Returns:
Returns this entity to support method chaining.
- Type
- PD.Base
-
setMeshPosHeight(z)
-
Sets the display height of this level.
Internally, all levels and the elements within them are generated relative to a base floor level of zero (Z=0). The generated display meshes are then positioned within the model offset vertically by their actual floor level.
In order to center the current level within the view, the entire model is offset/animated up and down such that the floor plane of the currently selected level is always at absolute zero in the Z axis.
This method sets the Z axis value of the level's meshes and updates the absolute display offset and extents to match.
Parameters:
Name Type Description znumber The height to display the level at, in model units.
Returns:
Returns this container to support method chaining.
- Type
- BIM.Renderable
-
setRefPos( [pos])
-
Sets the reference position to the given or current position.
As this is not always required or used, this is actually a setter for a vector object that is dynamically created as an attribute when first accessed.
Parameters:
Name Type Argument Description posTHREE.Vector3 <optional>
An optional point to set, defaults to current mesh position.
Returns:
Returns this renderable to support method chaining.
- Type
- BIM.Renderable
-
setTargetPos( [pos])
-
Updates the reference position to the given or current position.
As this is not always required or used, this is actually a setter for a vector object that is dynamically created as an attribute when first accessed.
Parameters:
Name Type Argument Description posTHREE.Vector3 <optional>
An optional point to set, defaults to the current mesh position.
Returns:
Returns this renderable to support method chaining.
- Type
- BIM.Renderable
-
setVerticalScale(scale)
-
Sets the vertical scale factor of the container.
This is primarily used in 2D to 3D animated transitions.
Parameters:
Name Type Description scalenumber A new vertical scale (0.01 to 1.0).
Returns:
Returns this container to support method chaining.
- Type
- BIM.Renderable
-
showShadows(state)
-
Sets the display of shadows within this container.
Parameters:
Name Type Description stateboolean Whether or not to show shadows.
Returns:
Returns this container to support method chaining.
- Type
- BIM.Renderable
-
update( [forceUpdate])
-
Updates all elements and checks to rebuild their geometry.
Parameters:
Name Type Argument Description forceUpdateboolean <optional>
Whether or not to rebuild elements even if unchanged, defaults to false.
Returns:
Returns this container to support method chaining.
- Type
- BIM.Renderable
-
updateDisplayOffset()
-
Recalculates the relative display offset and updates the displayed extents.
This method updates both the
displayOffsetproperty and thedisplayExtentsbounding box. This method is called each time the display position or height of the level is set.Returns:
Returns this container to support method chaining.
- Type
- BIM.Renderable
-
updateDynamicOpacity( [surface_fade] [, outline_fade])
-
Updates the container's mesh opacities based on dynamic
PD.GlobalStatevalues.Parameters:
Name Type Argument Description surface_fadenumber <optional>
The relative opacity of the container's surface meshes (0 to 1), defaults to 1.
outline_fadenumber <optional>
The relative opacity of the container's outline meshes (0 to 1), defaults to
surface_fade.Returns:
Returns this container object to support method chaining.
- Type
- BIM.Renderable
-
updateDynamicParameters(param, group)
-
Sets the dynamic parameter value and returns true if it changed.
Most subclasses don't need to override this method as it automatically detects changes and rebuilds the element/component and model when required. However, if you do need to add your own custom logic or intercept the return value, please read the following examples carefully and use whichever best suits your needs.
NOTE: When overriding this method, you may not want to call
super.updateDynamicParameters(param, group)as the parent class may have added its own logic that may interfere with what you want to do. Instead, either use the staticPD.Base.updateDynamicParametersOnHostmethod to check if the value changed, or base it on the third example which replicates the code in that static method.Parameters:
Name Type Description paramPD.Parameter The dynamic parameter that changed.
groupPD.ParamGroup The group that the dynamic parameter belongs to.
- Inherited From:
- Overrides:
Returns:
Returns true if the value actually changed.
- Type
- boolean
Examples
updateDynamicParameters(param, group) { /// When you want parent class to use its logic. if (super.updateDynamicParameters(param, group)) { if (param.name == 'i_am_special') this.doSomethingSpecial(); return true; } return false; };updateDynamicParameters(param, group) { /// When you don't want parent to handle parameter updates. if (PD.Base.updateDynamicParametersOnHost(param, group, this)) { /// Invalidate geometry. if (this.typeComponent) { ++this.typeComponent.updateIndex; } /// Rebuild element. this.hasChanged = true; this.update(); /// Only update site mesh. if (this.onlyUsesSiteMesh) { const level = this.level; if (level) { // Don't trigger whole level update. level.rebuildSiteMesh(); PD.GlobalActions.redrawAndUpdateSelection(); return false; } } return true; } return false; };updateDynamicParameters(param, group) { /// The following three lines of code replicate /// `PD.Base.updateDynamicParametersOnHost()`, which you can /// use if you need to access `target` without having to call /// `group.getTarget() || this` twice. const target = group.getTarget() || this; target.checkDynamicParameter(param, group, this); if (param.setValueOnHostIfDifferent(target, group, this)) { /// You can now use `target`. if (target.myOwnMeshThatIsUpdatedDuringRebuild) { /// Rebuild element. this.hasChanged = true; this.update(); /// If no level meshes or other elements are affected, /// simply update the target locally and return false. this.myOwnMeshThatIsUpdatedDuringRebuild.update(); /// Update selection meshes if the /// element's highlight geometry changed. PD.GlobalActions.updateSelectionMeshes(); return false; } return true; } return false; }; -
setDefaultGlassColor(mesh) <static>
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Sets the mesh color to dark gray or light blue, depending on
PD.GlobalStatedarkmode.Parameters:
Name Type Description meshPD.PolyMesh the mesh to set the color for.
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setDefaultSectionColor(mesh) <static>
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Sets the mesh color to dark gray or light-gray, depending on darkmode.
Parameters:
Name Type Description meshPD.PolyMesh the mesh to set the color for.
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setDefaultSurfaceColor(mesh) <static>
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Sets the mesh color to dark gray or white, depending on
PD.GlobalStatedarkmode.Parameters:
Name Type Description meshPD.PolyMesh the mesh to set the color for.
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updateOutlineColorFromGlobalState() <static>
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Updates the shared outline color based on
PD.GlobalStatevalues.